🚀 WebUIX 1.5.0 Released: Custom Emoji System and Rendering Quality Upgrades
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🚀 WebUIX 1.5.0 Released: Custom Emoji System and Rendering Quality Upgrades
💬 Discord: Join 🎬 Video Link: Demo video 📘 Documentation Link: WebUIXDoc 🎮 Playable Demo Link: Demo 🧭 Join the forum for discussion, feedback, & suggestions: Forum
WebUIX 1.5.0 is now available.
WebUIX is a native HTML/CSS UI plugin for Unreal Engine — no CEF, no Chromium, no JavaScript runtime. HTML/CSS parsing, layout, and RHI rendering all run inside Unreal, with full UMG, Blueprint, and C++ integration, plus keyboard/mouse, touch, and gamepad/controller support.
This release adds a brand-new custom emoji glyph system and polishes CSS transform/box-shadow rendering.
✨ Basic Info
- 🧩 Plugin: WebUIX | 🏷️ Version: 1.5.0 | 🛠️ Engine: UE 5.0 ~ 5.8
- 💻 Platforms: Win64 / macOS / Linux / Android / iOS
- 🌐 Tech: Native HTML/CSS Runtime, UMG, Blueprint, C++, RHI
- 🎮 Input: keyboard/mouse, touch, gamepad/controller (auto device detection, virtual gamepad cursor, D-pad/stick navigation)
🎯 Use Cases
- 🎮 HUDs, menus, and settings screens with automatic input switching
- 🎒 Inventory, shop, quest, and announcement UI
- 🖥️ Startup and loading screens
- 🙂 Chat/social UI with custom emoji glyphs
- 🔁 Blueprint/C++ event-driven native UI
- 📱 UI shared across desktop, console, and mobile
🔥 Update Highlights
- 🙂 Custom emoji glyph system: new Emoji Library panel to download, import, and bake icon packs — folder + SVG format compatible with Twemoji/OpenMoji/Noto. No emoji art ships with the plugin; grab the common Twemoji pack. Renders as true-color glyphs, unaffected by CSS text color.
- 🎨 Transform/shadow polish: correct translate/rotate/scale/skew composition, more accurate box-shadow offset/spread/inset/blur, rad/grad/turn angle units.
- 🎹 Input prompt icon system: global OnAnyKeyDown/OnAnyKeyUp delegates, plus a ready-to-use keyboard/mouse and Xbox gamepad icon DataTable, BP_InputIcon component, and Get Key Name function.
- 🚀 Startup Warmup subsystem: opt in per Widget Blueprint to prewarm document caches and cut first-open UI hitches.
- 🧰 Editor workflow polish: new Element Extension Editor with live preview, external text editing that syncs HTML/CSS back into assets, and Blueprint editing improvements.
- 📦 Re-verified Win64 packages for UE 5.0 through 5.8.
⚠️ Upgrade Notes
- 🏷️ Plugin version is now 1.5.0
- ✅ Existing WebUIX Widget/User Widget assets and Blueprint workflows remain compatible
- 🙂 Download/import an emoji pack from the Emoji Library panel to use custom emoji
- 🔍 Projects with heavy
transform/box-shadowusage should re-check visual output
Try the update and share feedback on Discord or the forum.
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