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    🚀 WebUIX 1.5.0 Released: Custom Emoji System and Rendering Quality Upgrades

    dashixiong·Announcements·2026/07/11 18:52
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    🚀 WebUIX 1.5.0 Released: Custom Emoji System and Rendering Quality Upgrades

    💬 Discord: Join 🎬 Video Link: Demo video 📘 Documentation Link: WebUIXDoc 🎮 Playable Demo Link: Demo 🧭 Join the forum for discussion, feedback, & suggestions: Forum

    WebUIX 1.5.0 is now available.

    WebUIX is a native HTML/CSS UI plugin for Unreal Engine — no CEF, no Chromium, no JavaScript runtime. HTML/CSS parsing, layout, and RHI rendering all run inside Unreal, with full UMG, Blueprint, and C++ integration, plus keyboard/mouse, touch, and gamepad/controller support.

    This release adds a brand-new custom emoji glyph system and polishes CSS transform/box-shadow rendering.

    ✨ Basic Info

    • 🧩 Plugin: WebUIX | 🏷️ Version: 1.5.0 | 🛠️ Engine: UE 5.0 ~ 5.8
    • 💻 Platforms: Win64 / macOS / Linux / Android / iOS
    • 🌐 Tech: Native HTML/CSS Runtime, UMG, Blueprint, C++, RHI
    • 🎮 Input: keyboard/mouse, touch, gamepad/controller (auto device detection, virtual gamepad cursor, D-pad/stick navigation)

    🎯 Use Cases

    • 🎮 HUDs, menus, and settings screens with automatic input switching
    • 🎒 Inventory, shop, quest, and announcement UI
    • 🖥️ Startup and loading screens
    • 🙂 Chat/social UI with custom emoji glyphs
    • 🔁 Blueprint/C++ event-driven native UI
    • 📱 UI shared across desktop, console, and mobile

    🔥 Update Highlights

    • 🙂 Custom emoji glyph system: new Emoji Library panel to download, import, and bake icon packs — folder + SVG format compatible with Twemoji/OpenMoji/Noto. No emoji art ships with the plugin; grab the common Twemoji pack. Renders as true-color glyphs, unaffected by CSS text color.
    • 🎨 Transform/shadow polish: correct translate/rotate/scale/skew composition, more accurate box-shadow offset/spread/inset/blur, rad/grad/turn angle units.
    • 🎹 Input prompt icon system: global OnAnyKeyDown/OnAnyKeyUp delegates, plus a ready-to-use keyboard/mouse and Xbox gamepad icon DataTable, BP_InputIcon component, and Get Key Name function.
    • 🚀 Startup Warmup subsystem: opt in per Widget Blueprint to prewarm document caches and cut first-open UI hitches.
    • 🧰 Editor workflow polish: new Element Extension Editor with live preview, external text editing that syncs HTML/CSS back into assets, and Blueprint editing improvements.
    • 📦 Re-verified Win64 packages for UE 5.0 through 5.8.

    ⚠️ Upgrade Notes

    • 🏷️ Plugin version is now 1.5.0
    • ✅ Existing WebUIX Widget/User Widget assets and Blueprint workflows remain compatible
    • 🙂 Download/import an emoji pack from the Emoji Library panel to use custom emoji
    • 🔍 Projects with heavy transform/box-shadow usage should re-check visual output

    Try the update and share feedback on Discord or the forum.

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